Cosmic Raiders Alpha

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v0.52

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Raiders

Save professions:  
Load professions:  

Jobs

Quests

Raiders

Enemies

Upgrades

1/1

Shop

Minerals can be earned through warps or watching ads. The more you warp, the more minerals will be earned. If you want to purchase minerals with Kreds, make sure you are logged in to Kongregate.

By purchasing items with Kreds, you will not only get minerals but you will also support the further development of Cosmic Raiders! (This means more content, items, professions etc.)

Inventory

Sort:   
1/1

Achievements

1/1

Stats

Resources collected: <%= format_resources(stats_misc.resources) %>
Current universe:

Plays:
Resets:

Enemies killed:
Gods killed:
Raider deaths:

Quests started:
Quests started (current universe):
Quests cleared:
Quests traps:

Highest infinite floor level:
Highest infinite hardcore floor level:
Highest infinite hardcore real floor level:

Professions

  Current profession:
1/1

Skills

  Skills selected:

Cosmic Raiders Alpha v0.52

/r/CosmicRaiders

Options

How to play

Recruit raiders and select quests to earn experience as well as rewards. Level up your raiders and move on to new quest to fight enemies.

Each quest has a unique chance of spawning different enemy types like elite, ultra, boss or demons. In the last quest of each universe, you will face one of 12 Gods (who are really mad at you for some reason).

In order to get more Credits, you can work on different jobs. As your level increases, you will have better jobs. Good thing: you can work on multiple jobs simultaneously!

For each cleared quest floor, a certain amount of fame will be rewarded. You can upgrade your jobs with fame points. The higher your player level is, the more valuable jobs will be unlocked.

Warp

Gods show up in the last floor of the last quest. But beware: they are really powerful and they will show no mercy. After defeating a God, you can warp to a parallel universe where you will face better enemies and a different God.

When warping to a parallel universe, you will get some minerals as reward. The more you warp, the better the reward.

Icons

Level

Damage

Defense

Profession

Skill

Equipment

Rewards

Credits are the main currency in this game. Used to recruit, ugprade, revive raiders and purchase upgrades.

Fame can be used to upgrade jobs in order to earn more credits.

Minerals can be used to purchase shop items. Minerals can be earned when warping to a parallel universe (available after the current God was defeated).

Professions

Each raider can be assigned a profession. In order to do this, click on the lightbulb below a raider's name.

Professions may have a positive or negative effect on your raider in terms of damage or health points which are indicated on the professions screen.

Some professions come along with a skill which your raider will use automatically in a battle.

Skills

Your raiders can use a variety of skills on the battlefield. Besides the profession skill, you can also choose another skill the raider can use.

Click on the magic wand below a raider's name to choose a skill.

Shop

In the shop, you can buy chests for minerals. Each chest will spawn a certain amount of items.

Rare chests and more valuable chests spawn guaranteed items similar to their rarity.

Chests might spawn claimable rewards (credits or fame) or equippable items.

Minerals can also be purchased with Kreds. The Kred purchase dialog will be opened before buying minerals. Please note that you need to be logged in to your Kongregate account to be able to purchase with Kreds.

Attention: If you clear your local storage of your browser, your saved game file will be deleted as well. This is only temporary as online save will be integrated in near future. In order to restore your purchased minerals, go to the "Reset" tab and click on the "Hard reset" button. This will clear your saved progress, though your purchased minerals will be fully restored.

Hard reset

If you want to start all over again, click the "Hard reset" button below.

Savegame export data

Savegame import

Import your saved data here. You should only do this when the game was not able to save the game.

v0.52 - 2016/02/29

  • Added: quest progression
  • Fixed: unlocking professions did not reduce minerals sometimes
  • Fixed: raider names persist after reset by hardcore modes

v0.51 - 2016/02/26

  • Added: pause button in battlefield
  • Changed: removed a quest in favor of adding infinite cellar so that you can still farm other quests for credits / fame
  • Changed: confused state now deals 25% damage instead of 100%
  • Fixed: deactivating options had no effect
  • Fixed: professions now calculate stats correctly

v0.50 - 2016/02/24

  • Added: new professions + skills + states
  • Added: saving via flash in case the browser doesn't allow localstorage
  • Added: auto-sell items (see options)
  • Added: purchase minerals with Kreds
  • Added: enemies can now use skills as well. Skill usage depends on their type - common enemies have 0% chance to cast skills where Gods have 100% chance to cast.
  • Changed: professions need to be unlocked before they can be selected
  • Fixed: shop chest colors

v0.46 - 2016/02/19

  • Changed: professions and skills can be selected while a quest is active (will be applied at the end of a quest)
  • Fixed: inventory page numbers
  • Fixed: warping sometimes caused the game to freeze
  • Balanced:
    • Reduced crit + dodge attributes
    • Changed skill + state damages
    • Changed some rewards

v0.45a - 2016/02/18

  • Fixed: game freezes when using Selfish Clerics profession

v0.45 - 2016/02/18

  • Changed: raiders cannot leave individually in hardcore mode.
  • Fixed: achievements persist after losing in hardcore (real) mode
  • Fixed: auto equip now equips better items
  • Fixed: critical hits had no effect sometimes
  • Fixed: skills weren't working correctly
  • Fixed: raider infinite regeneration
  • Fixed: upgrade pricing

v0.44 - 2016/02/17

  • Added: 2 new modes (Real, Hardcore Real)
  • Balanced:
    • Reduced Pencilsmith effects
  • Fixed: hardcore mode
  • Fixed: rename raiders

v0.43 - 2016/02/17

  • Changed: auto equip will now equip better items first
  • Fixed: selling single items was kind of broken
  • Fixed: selling items doesn't freeze the browser when selling too many
  • Fixed: mode switch exploit

v0.42 - 2016/02/16

  • Changed items
    • Effects are generated randomly
    • Items can be dropped by enemies
  • Added: 2 more professions (Selfish Cleric + Glass Cannon)
  • Added: 2 more skills (Heal + Guard)
  • Added: hardcore mode
  • Added: more achievements
  • Added: more upgrades
  • Added: crit + dodge attribute for raiders and enemies
  • Added: repeat + next quest + fast-forward button on battlefield
  • Added: sell all items button
  • Added: auto-upgrade jobs
  • Added: raiders can be renamed (click on their name)
  • Changed: enemies now hit a little harder
  • Changed: infinite floor enemy level scaling (now more powerful)
  • Changed: raider revive cost reduced
  • Changed: upgrade all-buttons removed; auto-upgrade takes care of this now
  • Changed: skills are now cast before the actual attack takes place
  • Changed: profession effects
  • Slight performance improvements

v0.41 - 2016/02/05

  • Added: infinite quest (available after all 12 Gods are defeated)
  • Added: free mode can be switched to fixed mode to earn some minerals
  • Added: page numbers to inventory
  • Added: "Lazy Physio" profession
  • Added: raider autoupgrade option
  • Changed: raiders not participating in quests can be assigned professions / skills
  • Balance tweaks:
    • Reduced defense stats for both raiders and enemies
  • Fixed: inventory browsing with sorted items
  • Improved: battlefield performance

v0.40 - 2016/02/04

  • Added: game modes
    • Free: no restrictions
    • Fixed: professions and skills cannot be selected until next warp
    • More to come!
  • Added: 3 more quests
  • Added: copy savegame to clipboard
  • Added: store.js for improved save/load compatibility
  • Fixed: credits achievement

v0.36 - 2016/02/03

  • Added: items can be equipped automatically
  • Added: inventory sorting
  • Added: raider professions can be saved
  • Added: traps in quests
  • Changed: no confirm dialog will be shown anymore when selling common items
  • Fixed: Firefox performance (might not be as smooth as playing in Chrome)
  • Fixed: IE compatibility (I bet this line is present in *every* changelog)

v0.35 - 2016/02/02

  • Balance tweaks:
    • Coffee brewers effects reduced as they were too powerful
    • Only 3 raiders having the same professions allowed (who needs a team of 12 coffee brewers?)
    • Job rewards for higher job level slightly increased

v0.34 - 2016/02/01

  • Added: some professions now have a positive or negative impact on all raiders
  • Added: profession "Coffee Brewer"
  • Added: additional minerals and fame can be earned with ads (you will see available ads in the menu)
  • Added: confirm dialog when selling items
  • Balance tweaks:
    • Stronger enemy damage / defense
    • Amount of enemies scale with quest level
    • Slightly higher job rewards
    • Some profession effects changed
  • Fixed: achievement rewards sometimes had no effect
  • Fixed: slight performance improvement

<%= name %>

<%= level %>
<%= display_profession %>
<%= display_skills %>
<%= format_number(stats.hp) %> / <%= format_number(stats.hp_max) %>
<%= format_number(exp) %> / <%= format_number(exp_next) %>
<%= format_timer(timers.revive) %>

<%= name %>

<%= display_profession %>
<%= level %> <%= format_number(stats.def) %> <%= format_number(stats.dps) %>

<%= name %>

<%= level %>
<%= format_resources(rewards.resources) %> (<%= format_resources(rps) %> / s)
<%= format_timer(timers.cd) %>

<%= name %>

<%= level %>
<%= format_resources(stats.rewards.resources) %>

<%= name %>

<%= states_display %>
<%= format_number(stats.hp) %>
<%= level %>
<%= format_number(stats.dps) %>
<%= format_number(stats.def) %>

<%= name %>

<%= states_display %>
<%= format_number(stats.hp) %>
<%= level %>
<%= format_number(stats.dps) %>
<%= format_number(stats.def) %>

<%= display_name %>

<%= name %>

<%= format_resources(rewards_calculated) %>

<%= name %>

<%= position_text_short %>

<%= effects_text %>

<%= _.escape(name) %>

<%= effects_text %>

<%= display_name %>

-

<%= display_name %>

<%= display_effects %>

Skills: <%= display_skills %>

<%= name %>

<%= effects_text %>

Head

Amulet

Chest

Left hand

Right hand

Feet

<%= name %>

<%= level %>
<%= format_number(stats.def) %>
<%= format_number(stats.dps) %>
<%= format_number(stats.crit) %>%
<%= format_number(stats.dodge) %>%
Kills:
Deaths:
Dodges:
Crits:

You can now warp to a parallel universe to fight another God.

Enemies will be stronger. Try out different professions and skills to find the perfect raiders combination.

Your progress will be saved. Your achievements, minerals and items will be taken into another parallel universe since the Duty of the Ancients (DOTA) only allows duty-free products (among Iron Branches or Enchanted Mangos) to be taken along.

Rewards

Hard Reset

Your progress will be cleared!

Mineral Boost

If you are logged in to Kongregate, you can watch a short ad, get some coffee and play on with 2 more minerals and 20 more fame!

Modes

You can choose the game mode in each universe before the first quest started.

Free

No restrictions, no rewards, no nothing.

Fixed

Profession and skills are chosen randomly at the beginning and cannot be changed.

Reward: <%= format_resources(GAME_BASE_VALUES.rewards.switch_mode.fixed) %>

Real

When raiders die, they start with level 1 and lose their equipment.

Reward: <%= format_resources(GAME_BASE_VALUES.rewards.switch_mode.real) %>

Hardcore

If all your raiders die, you will have to start all over. When leaving a quest, your credits will be halved. AKA "I'm gonna throw this piece of sh** out of the window!"

Reward: <%= format_resources(GAME_BASE_VALUES.rewards.switch_mode.hardcore) %>

Hardcore Real

Hardcore and Real mode merged. Raiders will be revived after the current quest. AKA "Anger management"

Reward: <%= format_resources(GAME_BASE_VALUES.rewards.switch_mode.hardcore_real) %>